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Support / Re: Shard listing issue
« Last post by Red Squirrel on July 10, 2021, 02:32:09 AM »
Interesting so it looks like there is another shard that uses the same IP and port as yours, but I'm not sure how that is possible.   Do you have more than one shard hosted on the same server?

This might be some weird glitch but not sure how it's happening, very strange.

I fixed the URL for you though. 
Support / Re: Shard listing issue
« Last post by SoullessOne_ on July 09, 2021, 05:09:59 AM »
Hey there, yeah any time I try to make any change looks like it tells me the shard already exists. I can't submit an attachment for the picture

I'm trying to change the website so it properly goes to but I can't do that either.
Support / Re: Shard listing issue
« Last post by Red Squirrel on July 09, 2021, 04:29:39 AM »
Hmmm interesting, so you're just changing the port on the existing listing or were you trying to re-add?  It should not do that. Just tried it now with my shard and seems to work.

I'll have to figure out how to reproduce it.  I changed the port for you and cleared the stats for the time being.  It's showing online now.

Support / Shard listing issue
« Last post by SoullessOne_ on July 06, 2021, 07:06:34 AM »
My shard YeOldeSphere  has changed its port from 2594 to 2593 but I can't seem to change it on the listing. Keeps telling me the shard already exists and I cannot change it.
Uptime % is incorrect now due to false downtime. Can you please change it to 2593 and wipe my downtime? or remove the shard and let me re-add it?
The gateway poller counts as a connection so it deducts one to get the actual players.  Ex if it did not deduct all shards would show at least one online.

Hope that makes sense.
Support / Why does UOG show 1 less player online than amount sent by shard?
« Last post by Xuri on June 20, 2021, 07:40:24 PM »
Is there a particular reason why UOGateway server info displays 1 less player online than is sent from the server response?

I noticed that if server sends Clients=1, website shows 0 online. If server sends Clients=2, website shows 1 online. The same data sent to a different shard list service shows the correct amount of online players.
News / Re: RunUO is back
« Last post by +Colibri on April 09, 2021, 03:35:13 PM »
Great news!
News / RunUO is back
« Last post by Red Squirrel on March 30, 2021, 05:11:53 AM »
So a while back the domain expired.  It went to auction and I bid on it for a bit but eventually tapped out as I'm saving up for something IRL so didn't want to spend too much.  It sold at $1,265.00.   It then went for sale for $14,995 which I figured pretty much marked the end of an era.

Out of curiosity I went to it, and lo and behold, looks like Ryan and the team decided to start it back up.  I am not sure why they let it expire though.

It looks like a database save from when the site was tied to Demise, Hybrid, and the rest of the network and I tested several of my accounts from back in the day and they do work so pretty sure it's legit.

There is not much activity on the forum though and it's been open for a while now.   I feel now that everyone moved to ServUO the ship has probably sailed, but good on them for starting back up I guess.

Figured I'd share. 
News / Removed Adsense ads
« Last post by Red Squirrel on March 17, 2021, 12:56:12 AM »
The US now requires Google to force non US residents to pay taxes which I think is absurd so I decided to just pull off all the Adsense ads.   (who does not use an adblocker these days, so you probably won't notice anything different anyway... :P )

At some point I want to run ads myself that way I'm not relying on a 3rd party but for now enjoy the site ad free.  When I do run my own ads I will be sure to keep them non intrusive and they also will not do any of the spying crap that Google does.  I've been meaning to do this for a long time anyway as I really don't like this age of everything spying on you, so I was a bit of a hypocrite to use the ads in first place.  This was the straw that broke the camel's back. 
News / Important info on forum and Uogateway email address
« Last post by Red Squirrel on January 16, 2021, 05:33:21 PM »
This is just a reminder that you should ensure that the email address you use for the forum and Uogateway is valid, and that you actually remember it. Ex: that it's not something random that you never use. This will be important in the near future as you will need it in order to recover your account after the forum migration. We will be migrating to a new platform and it will require a password reset as there is no way to migrate the hashed passwords over.

The new platform will also be setup a bit differently, in that your account will be managed from a separate account management system. The idea behind this is that the account will work for pretty much with any 3rd party system I setup, such as shard submissions.  That way everything will use same login, simpler for everyone.

This is a project that I procrastinated a ridiculous amount on, the goal is actually to get Iceteks and Anythingforums back online, two sites that I managed way before I even had UOG.

There's more info on this thread:

The goal of the new forum will be to act as an alternate place for general discussion. Social media is kind of taking over the forum world these days but it still can't hurt to keep the forum thing going, I still think it's superior. The timing is kind of good given the whole censorship stuff going on social media these days... but let's not go there eh.

Either way my goal is to try to make the transition as smooth as possible, as I don't want to turn into EA.

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