Recent Posts

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News / Shards that cheat, use bots to vote etc, we know who you are
« Last post by Red Squirrel on August 16, 2017, 12:06:19 AM »
We may not be doing anything about it now, but don't be fooled we know who you are and I kindly ask those who are cheating to knock it off.  Once we have the resources in place you will be met with fire and fury. (I had to use that line)

Seriously though, there is no point in cheating.  That is about as low and pathetic as you can go, and other people who see it know damn well that you are cheating and it actually only serves to hurt your shard's reputation.

Play fairly.   Unfortunately it's the nature of the beast, we can't block that stuff completely as things like online count rely on shard supplied data which can be altered, but I do have plans to start adding some better detection algorithms and those who cheat will get their shards removed, or votes reset, etc.

I am also toying with idea of requiring an account tied to an email address in order to vote, just to add an extra layer of difficulty, but not sure if I want to do that yet.
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Suggestions / In progress / Re: Got bots?
« Last post by Red Squirrel on August 07, 2017, 08:55:33 PM »
Yeah I really need to start thinking about this more, just busy with other projects so have not had a chance to really look into it.

Server logs seem to indicate that a lot of these bots make little to no effort of masking the fact that they are a bot.  I find that rather humorous.  There's no point in me blocking them one by one though as they'll just come back, so I'll want to add a proper captcha.  Probably end up just using Recaptcha or something.

I will be revamping my sites where everything ties into a single login, almost tempted to require an account to vote, that way there is one central point of authentication/check to prevent cheating.  I would then use recapcha or similar service for the account creation.  Not sure if I want to do this though, it may be annoying to have to sign up just to vote for a shard. And of course it does not stop people from creating a bunch of accounts.
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Suggestions / In progress / Re: Got bots?
« Last post by Yousef on August 07, 2017, 02:07:56 AM »
Unashamedly calling out the shard named UO SHARD.   With an average of 7 online they managed to get over 200 votes yesterday alone.  That is one seriously-dedicated playerbase!

Lol, those bots are taking over.
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Support / Re: I cant add my server
« Last post by Red Squirrel on August 06, 2017, 10:00:01 PM »
What error do you get?
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Support / I cant add my server
« Last post by shan on July 31, 2017, 06:29:11 PM »
Hi! I am owner of Ultima Online shard Old Paradise: http://oldp.net and cant add my server to your perfect top shard system.

Please help me!

Thx in advance!
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Free Shard Discussion / Re: Voting cheats?
« Last post by Red Squirrel on June 15, 2017, 10:36:48 PM »
Easier said than done, the issue is finding a good way of detecting cheaters, and all cheaters, not just some.  If I find one cheater, and not another then it's not fair.  Need to ban them all or not ban them at all. Right now I admit, it's the wild west. I see stuff in the logs and KNOW that cheating is going on but that's because they're making it ridiculously obvious.  Smarter cheaters may not be making it as obvious.   

I have a few things in mind, one is to display more stats, and perhaps even more stat history.  Leave it up to the community to decide if the stats are BS or not.   If you see a shard with 900 players online practically at all hours of the day, 50000 votes, then go on their site and their forums have like 2 people, then you know they're BSing.  People talk and the cheater shards eventually are rather well known.  Or heck, someone signs up for one and finds that there's nobody anywhere.  Yo would expect a shard that states they have 900 players to have lot of people roaming about in Luna etc.   So as these shards get called out they eventually fail. 

For vote cheats, which I guess was the original topic, that will be easy enough with a captcha, I should get on that, just something I never get around to doing.    Of course that won't stop manual proxy voting, but that still requires a decent amount of work, so it's not as effective as a bot. 

But yeah I've kinda been neglecting this site, I do want to make lot of improvements eventually.
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Support / Re: Server not being updated on ping correctly.
« Last post by Red Squirrel on June 14, 2017, 10:34:13 PM »
So was it actually showing as online?  It seems to be actually down now but looking at previous logs it seems to still be timing out on receiving the packet.

I find it odd that it's doing that just because it's running in Mono.  If you can, can you try your exact code but in Windows?  You can set it up on a separate machine and just change the IP temporarily in UO Gateway.  Test it to make sure players can connect to the test shard first just to rule any other connectivity stuff.   I'm just curious if it's really Mono causing that or if it's something in particular with your shard for some reason, like specific version or maybe a mod or something.

Basically the issue seems to be that when the poller sends the packet requesting stats, it never gets a response. 
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Support / Re: Server not being updated on ping correctly.
« Last post by UOFans on June 12, 2017, 05:04:25 PM »
I just noticed it was updating my server for in the last 24hrs+, but now it just stopped again.


http://www.uogateway.com/shard.php?id=1107&act=view

This is driving me nuts..
 : :(
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Suggestions / In progress / Re: Got bots?
« Last post by Falkor on June 07, 2017, 10:40:11 AM »
Unashamedly calling out the shard named UO SHARD.   With an average of 7 online they managed to get over 200 votes yesterday alone.  That is one seriously-dedicated playerbase!
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Support / Re: Server not being updated on ping correctly.
« Last post by Red Squirrel on May 17, 2017, 06:18:45 PM »
Sorry to hear it's not working.  I posted there asking if there is something I can do at my end, but it's odd it would work in windows bot not mono, that should even matter since the end point does not really care what OS is running as long as the packet is being received/sent. 

At some point I want to make a mod that can be downloaded for ServUO/RunUO to make it easier to interface with UO Gateway.

If you do figure it out let me know what you did as it may come in handy if someone else has the issue.  If I had more time I'd try to dive deeper into why it's not working.
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